AN AWARD-WINNING GAME ENGINE FOR PLAYFUL SEL

 

The work of adolescence is social and emotional as teens actively seek and experience more social engagement, novelty, and creative exploration. iThrive Sim is a game engine that builds, powers, and assesses playful and interactive learning experiences that meet them where they are developmentally, supporting them with engaging social and emotional skill-building experiences.

iThrive Sim launched in 2020 as a virtual classroom-optimized tool that created engaging spaces for teen collaborative learning and play in the early months of the COVID-19 pandemic, a time marked by unprecedented challenges and a need for creative solutions. Since then, it has gone on to support games and inquiry-based learning experiences that have reached thousands of teens and high school students worldwide.

 

iThrive Sim powers single-player and multiplayer games that scaffold learning with interactive opportunities for self-regulation, peer connection, and real-world applications. 

On the back end, its dynamic authoring tool and content management system enable the creation of content-rich digital learning experiences customized to fit the needs of each game's audience (i.e., reading level, preferred learning modality, language preferences, etc.). 

On the front end, iThrive Sim's synchronous and asynchronous information delivery mechanisms present players with unique stressors and individualized information they evaluate and use to make real-time decisions that impact how each game unfolds.

 

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iThrive Sim's library of role-playing games uniquely respond to teens' developmental needs by helping them reach enduring social, emotional, and academic understandings. Teens are uniquely wired for learning. Studies show that as their brains develop, connecting them to experiences where they can explore, name, and work in their genius supports their thriving. iThrive Sim is a lever for these inquiry-based, interactive experiences. 

Since launching, thousands of young people have played an iThrive Sim game. They've compromised, negotiated, and collaborated meaningfully with peers to work through complex crises and 'wicked' challenges. Players' feedback reveals that iThrive Sim's  interactive experiences help foster consideration of self and others, knowledge development, and social and emotional skill growth. Three in every four young people who've played an iThrive Sim game say they'd recommend it to a friend.

SEE ITHRIVE SIM'S MULTIPLAYER GAMEPLAY IN ACTION:

ITHRIVE SIM WAS DESIGNED WITH AND FOR TEENS THROUGH THE COLLABORATION AND FUNDING OF PEOPLE WHO ARE DEEPLY COMMITTED TO ADVANCING TEEN LEARNING.

SERVICES:

Educational Technology Design, UX Research

FUNDERS:

DN Batten Foundation, National Endowment for Humanities (CARES Grant)

COLLABORATORS:

Affordance Studio, EdTech Recharge

EXPLORE THE SIMULATION GAMES BUILT WITH ITHRIVE SIM:

Since the launch of iThrive Sim in 2020, government agencies like the Federal Emergency Management Agency (FEMA), nonprofit organizations, and researchers have enlisted the iThrive Games team and iThrive Sim tool to create one-of-a-kind games, free-to-play across in-person and virtual settings, and locations (schools, museums, and community spaces).

Disaster Mind, designed with FEMA, is a single-player simulation game that supports young people's disaster readiness, preparedness, and growth mindset.

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Currently in production is a single-player simulation game game developed with the Center on Terrorism, Extremism, and Counterterrorism at the Middlebury Institute for International Studies  that places young people in an interactive story of online fandoms where they learn how to recognize and resist radicalization and violent extremism and practice how to be an empowered bystander.

 

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Global Climate Negotiations, designed with High Resolves, is a multiplayer simulation game that invites them to work to reduce global emissions while reducing the cost of carbon credits to the countries they represent as ambassadors.

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Lives in Balance is a multiplayer simulation game that invites high school students to act as government officials who must make individual and group decisions during a fictional pandemic. Lives in Balance is a part of iThrive Sim's core library of free-to-play civic learning games designed for high school classrooms.

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Leading Through Crisis is a multiplayer simulation game that places high school students in the role of a government official navigating domestic and international crises who must collaborate and use data, primary source documents, and problem-solving skills to chart a path forward. Leading Through Crisis is a part of iThrive Sim's core library of free-to-play civic learning games designed for high school classrooms.

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Follow the Facts is a media literacy skill-building multiplayer simulation game that invites high school students to step into a role as a journalist or news editor tasked with digging deep to find credible sources and collaborate with their peers to break the story with accuracy and without bias. Follow the Facts is a part of iThrive Sim's core library of free-to-play civic learning games designed for high school classrooms.

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Selling Dreams, designed with SEED Institute, is single-player simulation game developed by young people that invites youth-serving professionals to take on the role of 'Guardian,' a caseworker tasked with meeting the needs of the young people they encounter and helping them through their unique challenges, building trust and rapport as they do so.

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 AWARDS AND RECOGNITION

Finalist, 2023 James Paul GEE! Learning Games Awards

Growth Award in Transforming Assessments, Learning Engineering Tools Competition, 2022-2023 (iThrive Sim)

Gold Medal, K-12 Education, 2022 International Serious Play Awards (iThrive Sim: Lives in Balance) 

Silver Medal, Non-Profit, 2022 International Serious Play Awards (Selling Dreams) 

Gold Award, 2020 Response, 2021 American Alliance of Museums MUSE Awards (iThrive Sim: Lives in Balance)

Bronze Award, Interactive and Immersive, 2021 MuseWeb GLAMi Awards (iThrive Sim: Lives in Balance)

Finalist, Games for Learning/Simulation Solution, New Products and Services, 2021 EdTech Cool Tool Awards (iThrive Sim) 

NEWS & MEDIA MENTIONS

UNESCO MGIEP, "Using Games for Transformation & SEL"

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Filament Games, "5 Resources for Using Games in Remote Learning (Part 2)"

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National Endowment for the Humanities, "Virtual Bookshelf: Back to School"

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