Engaging all teens in their academic, social, and emotional growth with meaningful and compelling interactive experiences
Educators can spark teens’ interest and support their sense of agency and ownership in the classroom and beyond by speaking the language of games and offering students the opportunity to experiment and play meaningfully within the systems game offer. We know that games can’t and won’t replace educators — educators build the connections and design the supportive and engaging learning environments that help students thrive.
We invite educators to use our Educator Hub to build their knowledge and skills for using games and design thinking to foster teens’ learning in formal and informal learning settings. Here educators can gather resources to support their journey to integrating games and game design into their practice. Our Curated Games Catalog can be used to support teens’ academic, social, and emotional growth.
Our resources — created in partnership with educators who are leaders in game-based learning — include articles, game recommendations, and teaching and design tips. We also are in the process of piloting rich game-based curricular units and teen design camps that target core academic, social, and emotional skills. We are here to support educators in forging connections within a vibrant community of practice to accompany the journey into meaningful game-based learning to encourage teen thriving.
Read about our game-based curriculum, Museum of Me, designed to support high school students’ social and emotional learning and core English and media literacy skills
WHERE TO START
Video games are rich, immersive, engaging, and motivating — and they’re where teens spend a lot of their time. Browse these highlights for an overview of how educators can recruit teens’ interest and support their agency and ownership over learning by opening the door for meaningful play.
iThrive’s educator tools support teachers in choosing meaningful games for the classroom and highlight how those games facilitate teens’ social and emotional growth. Learn more about social and emotional skills and browse our Curated Games Catalog and Educator’s Guides here.
A list of commercially available games & their potential applications in the classroom
A printable handout on using the science of adolescence to create better spaces for teens.
A downloadable, printable 1-page guide to using the rich narrative game, What Remains of Edith Finch, to teach literacy and social and emotional skills in high school.
iThrive and our educator partners explore how games open up new opportunities for teens’ positive development and provide expert tips for teaching with games in this article series.
Student work for the Post Secret assignmentA couple of weeks ago I introduced in an article, Museum of Me, our game-based social and emotional learning curricular unit for English language arts using What Remains of Edith Finch. In case you missed it, you can read all...
(Yes, it is possible!) iThrive Games works to benefit teens at the intersection of game development, education, and mental health. That is why I was so excited at the opportunity to partner with Paul Darvasi, a teacher at Royal St. George’s College in Toronto and...
The summer I was 14, I saved the world for the first time. I also attempted to destroy it, spied on the Illuminati, and journeyed into the underworld, all in the span of two weeks. That’s what happens when you go off to a summer camp for live action role playing or...
iThrive co-designs games with teens, educators, mental health experts, and professional game developers to discover how play and design can empower teens to thrive. But why do we care about teens? First of all, we know teens face tremendous pressures. Just a few of...
Digital badges have been at the center of discussions around alternative credentialing systems for years. Digital badges—web-enabled tokens of accomplishment that circulate in social networks—rose to prominence as a potential alternative credentialing system in the...
iThrive Games, founded in 2014, is a nonprofit committed to providing meaningful growth experiences for teens, both in and outside of the classroom. Through our education initiatives, launched in 2017, we strive to empower educators to integrate game-based learning in...
Browse photos from iThrive’s educator events.